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Shaders • OpenGL • WebGL Tutorials

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https://aerotwist.com/tutorials/an-introduction-to-shaders-part-1/

https://medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1

http://blog.2pha.com/experimenting-threejs-shaders-and-shadermaterial

https://github.com/mattdesl/lwjgl-basics/wiki/Shaders

https://notes.underscorediscovery.com/shaders-a-primer/

https://notes.underscorediscovery.com/shaders-second-stage/

https://github.com/Jam3/jam3-lesson-webgl-shader-intro

https://github.com/Jam3/jam3-lesson-webgl-shader-threejs

https://github.com/Jam3/threejs-post-process-example

http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing

http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/

https://github.com/stackgl/glsl-lighting-walkthrough

https://github.com/mattdesl/three-glslify-example

https://github.com/mattdesl/three-glslify-example

https://github.com/mattdesl/three-glslify-example

http://barradeau.com/blog/?p=621

http://barradeau.com/blog/?p=575

https://csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/

http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html

https://github.com/tomdalling/opengl-series

http://iquilezles.org/www/articles/smin/smin.htm

http://iquilezles.org/www/articles/distfunctions/distfunctions.htm

http://www.alanzucconi.com/2016/07/01/volumetric-rendering/

http://www.realtimerendering.com/

http://antongerdelan.net/opengl/shaders.html

http://www.hugi.scene.org/online/hugi37/hugi%2037%20-%20coding%20adok%20on%20ray%20casting,%20ray%20tracing,%20ray%20marching%20and%20the%20like.htm

http://sunandblackcat.com/other.php?l=eng

http://blog.simonrodriguez.fr/articles/18-02-2017_writing_a_small_software_renderer.html

http://www.webgltutorials.org/

http://codepen.io/mcdorli/post/generating-geometry-part-1-basics

http://www.pshkvsky.com/gif2code/sine-animation-tutorial-three-js/

https://medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804

https://medium.com/@Zadvorsky/into-vertex-shaders-part-1-the-spaces-of-webgl-c70ded527841

http://webgl-workshop.com/

http://barradeau.com/blog/?p=1109

http://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/

https://peterbeshai.com/beautifully-animate-points-with-webgl-and-regl.html

https://github.com/terkelg/awesome-creative-coding/blob/master/9www.chinedufn.com/webgl-shadow-mapping-tutorial/

http://xem.github.io/articles/#webgl_quest_2

http://apoorvaj.io/exploring-bump-mapping-with-webgl.html

http://web.cse.ohio-state.edu/~wang.3602/courses/cse5542-2013-spring/13-GLSL.pdf

https://codepen.io/DonKarlssonSan/post/particles-in-simplex-noise-flow-field

https://www.bit-101.com/blog/2017/10/23/flow-fields-part-i/

http://www.realtimerendering.com/basics3js/#1

https://www.cs.unm.edu/~angel/SIGGRAPH17/COURSE/s17_final.pdf

https://erkaman.github.io/posts/beginner_computer_graphics.html

http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/